To put it as simply as possible, there is nothing you couldn't potentially see on Taken. Our lore is persistent, engaging, diverse, and with a logical scientific basis.
It still allows for talking fish, demons, weeping angels, and exploding chickens. If you're curious as to how those two concepts can coexist, then you might be interested in playing.
If you're still on the fence, feel free to check out some of the content collected and created by the Taken in the lore bible, as linked below.
The roleplay community in DayZ has a somewhat unique problem. Whereas the creation of servers catering to other playstyles is typically motivated by financial gain, new RP servers pop up all the time for another reason: salt.
Due to a prevalence of overinflated egos, and a lack of understanding on even the basics of running a DayZ server, groups of players often decide to start their own, copypasted servers.
These servers, without exception, tend to fail within a matter of weeks or months due to mismanagement and an inability to fix even basic issues. Taken has been around for almost 2 years, and is a continuation of the work done by myself on Kinship.
One of our most coveted features, this was developed specifically for Taken, and stolen by many other "RP" servers.
All vanilla and most modded clothing can be dyed any one of 30 different shades, providing ultimate flexibility in self expression.
Character model death is not the end on Taken. When your character "dies", you can be revived by others players or staff.
To facilitate RP, you can choose any one of five different injury states from your emote wheel.
While holding any item, the emote wheel provides context-sensitive actions to express your character's mood or behavior.
In partnership with Lone Survivor, we offer custom basebuilding, as well as the option to further create a special space via map editing.